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- OpenGL Programming 2 Course
-
- This subtree contains the software included in the OpenGL
- Programming 2 class course materials available through SGI's
- customer education program.
-
- This software requires the following developers packages: gl_dev,
- glut_dev, motif_dev and x_dev. See the Release Notes for all the
- details of what has changed in this subtree since its previous
- version (1.0).
-
- NOTE: The glut_dev package is not included in the distribution but
- is needed to re-compile most all the source. Inst-images of
- GLUT are available at
-
- toolbox/src/exampleCode/opengl/GLUT/inst
-
- NOTE: All of the software in this package will compile/run on
- IRIX 5.3 or later. However, some of the examples/*extensions
- are only supported on IRIX 6.2 or later systems. These
- examples will run on IRIX 5.3, but they will not do anything
- interesting. As stated in the Release Notes,
-
- The preferred platforms for this course are Impact, RealityEngine or
- InfiniteReality. However, it can be taught on Indigo Elan, Indigo 2
- Extreme, Indy 24bit + Z (slow for some labs such as texture mapping,
- but all works), Onyx, Indigo XS24Z. Most of the examples will also run
- on Indigo Starter or XS or Indy 8-bit, but they will run very slowly.
-
- Some of the examples in the SGI_extensions module will only run on
- a subset of platforms.
-
-
- This subtree contains the following directories:
-
- include
- header files for functions in lib
-
- lib
- Additional subroutines used in the course examples.
-
- examples
- All of the code for the examples shown in the
- Student Manual.
-
- answers
- Sample answers for the course laboratory exercises.
-
- labs
- Code for the course laboratory exercises.
-
- demos
- Extra demonstration programs. Most include source.
- Some are in binary form only.
-
- data
- Contains .bin format models files as well as .rgb
- texture maps (mostly 128x128, one 256x256 + some odd
- balls)
-